Just a year ago I still liked to create pieces of music using PC software and virtual instruments. Although this time feels like gone for ages, it is only a matter of a few months. Since then I tried again and again to get back, but times have changed and making music like then is definitely history.
Up to a certain point it was great fun and this hobby consumed a lot of time. When after some years I reached high walls and limits I could or did not want to overcome them.
To remember what it was like I go back again in time and show you some of the pieces I have done.
As a start I show you a fairly advanced piece (in terms of what I was able to produce). When I published the track on Trax In Space, a composer site, I wrote this incedibly insightful comment for Deep Sea to which I have nothing to add really:
Deep Sea tells the story of a journey to the deep sea. Imagine an exploration crew descending to places no human being has seen so far…
Listen: hientau – Deep Sea
I published the track in early 2008 when most of the production was done using Reaper, which in fact is a DAW, not exactly a composer’s tool, but rather a producer’s. Nonetheless I liked it (and still do), because VST instrument integration and handling is so much easier than in any other software I tried before (including Steinberg’s Cubase, which was a big disappointment for me).
This track was also a stress test for my PC at that time as it was not possible to play back all tracks of the piece at once. For such purposes it is possible to „freeze“ one or more tracks (that means to prerender all instruments and effects on a track so only the final result must be played back) and play only tracks in realtime that are being edited at the moment.